///sdse_action PlaneMesh

#ifndef PLANEMESH_H
#define PLANEMESH_H

#include "sceneNode.h"

using namespace sde;

class PlaneMesh : public SceneNode {
private:
    Ogre::Entity* entity;
    Ogre::SceneNode* localSceneNode;
    
public:
    PlaneMesh(std::string _type, std::string _name, Object* _object);
    
    void run();
    
    void updateMaterial(Var val);
    void updateNormal(Var val);
};

#endif
